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Text File  |  1999-11-15  |  4KB  |  96 lines

  1. # Jones 3D Sound Definition File
  2. #
  3. # russki1.snd
  4. #
  5. # Generic Russian bad guy #1 sounds
  6. #
  7. # [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company L.L.C.  All Rights Reserved
  10. #
  11. #                                                        Min.    Max. 
  12. #Mode                WAV file                    Flags    Radius     Radius     Volume 
  13. #==================    ===========================    =======    =======    =======    =======
  14. #==================    ===========================    =======    =======    =======    =======
  15. lwalkhard            fol_in_lwalkhard.wav        0x80    0.20    1.5        0.5
  16. rwalkhard            fol_in_rwalkhard.wav        0x80    0.20    1.5        0.5
  17. lrunhard            fol_in_lrunhard.wav            0x80    0.20    1.5        0.5
  18. rrunhard            fol_in_rrunhard.wav            0x80    0.20    1.5        0.5
  19.  
  20. lwalkmetal            fol_in_lwalkmetal.wav        0x80    0.20    1.5        0.5
  21. rwalkmetal            fol_in_rwalkmetal.wav        0x80    0.20    1.5        0.5
  22. lrunmetal            fol_in_lrunmetal.wav        0x80    0.20    1.5        0.5
  23. rrunmetal            fol_in_rrunmetal.wav        0x80    0.20    1.5        0.5
  24.  
  25. lwalkwater            fol_in_lwalkwater.wav        0x80    0.20    1.5        0.5
  26. rwalkwater            fol_in_rwalkwater.wav        0x80    0.20    1.5        0.5
  27. lrunwater            fol_in_lrunwater.wav        0x80    0.20    1.5        0.5
  28. rrunwater            fol_in_rrunwater.wav        0x80    0.20    1.5        0.5
  29.  
  30. lwalkpuddle            fol_in_rwalkpuddle.wav        0x80    0.20    1.5        0.5
  31. rwalkpuddle            fol_in_lwalkpuddle.wav        0x80    0.20    1.5        0.5
  32. lrunpuddle            fol_in_lrunpuddle.wav        0x80    0.20    1.5        0.5
  33. rrunpuddle            fol_in_rrunpuddle.wav        0x80    0.20    1.5        0.5
  34.  
  35. lwalkearth            fol_in_lwalkearth.wav        0x80    0.20    1.5        0.5
  36. rwalkearth            fol_in_rwalkearth.wav        0x80    0.20    1.5        0.5
  37. lrunearth            fol_in_lrunearth.wav        0x80    0.20    1.5        0.5
  38. rrunearth            fol_in_rrunearth.wav        0x80    0.20    1.5        0.5
  39.  
  40. lwalksnow            fol_in_lwalksnow.wav        0x80    0.20    1.5        0.5
  41. rwalksnow            fol_in_rwalksnow.wav        0x80    0.20    1.5        0.5
  42. lrunsnow            fol_in_lrunsnow.wav            0x80    0.20    1.5        0.5
  43. rrunsnow            fol_in_rrunsnow.wav            0x80    0.20    1.5        0.5
  44.  
  45. lwalkwood            fol_in_lwalkwood.wav        0x80    0.20    1.5        0.5
  46. rwalkwood            fol_in_rwalkwood.wav        0x80    0.20    1.5        0.5
  47. lrunwood            fol_in_lrunwood.wav            0x80    0.20    1.5        0.5
  48. rrunwood            fol_in_rrunwood.wav            0x80    0.20    1.5        0.5
  49.  
  50. hithard                fol_in_hithard.wav            0x80    0.20    1.0        0.5
  51. hitmetal            fol_in_hitmetal.wav            0x80    0.20    1.0        0.5
  52. hitearth            fol_in_hitearth.wav            0x80    0.20    1.0        0.5
  53.  
  54. corpsehit            fol_bodyfall_buckle.wav        0x80    0.20    1.5        1.0
  55.  
  56. death1                inxh1017.wav                0x880    0.20    2.5        1.0
  57. death2                inxh1018.wav                0x880    0.20    2.5        1.0
  58. splattered            inxh1018.wav                0x880    0.20    2.5        1.0
  59.  
  60. alert                inxh1001.wav                0x880    0.20    2.5        1.0
  61. alert                inxh1002.wav                0x880    0.20    2.5        1.0
  62. alert                inxh1005.wav                0x880    0.20    2.5        1.0
  63. #alert                inxh1009.wav                0x880    0.20    2.5        1.0        # level specific
  64. alert                inxh1013.wav                0x880    0.20    2.5        1.0
  65. alert                inxh1014.wav                0x880    0.20    2.5        1.0
  66.  
  67. gloat               inxh1003.wav                0x880    0.20    2.5        1.0
  68. gloat               inxh1004.wav                0x880    0.20    2.5        1.0
  69. gloat               inxh1007.wav                0x880    0.20    2.5        1.0
  70. gloat               inxh1011.wav                0x880    0.20    2.5        1.0
  71. gloat               inxh1015.wav                0x880    0.20    2.5        1.0
  72.  
  73. fear                inxh1006.wav                0x880    0.20    2.5        1.0
  74. #fear                inxh1008.wav                0x880    0.20    2.5        1.0
  75. fear                inxh1010.wav                0x880    0.20    2.5        1.0
  76. fear                inxh1012.wav                0x880    0.20    2.5        1.0
  77.  
  78. boast               inxh1003.wav                0x880    0.20    2.5        1.0
  79. boast               inxh1004.wav                0x880    0.20    2.5        1.0
  80. boast               inxh1007.wav                0x880    0.20    2.5        1.0
  81. boast               inxh1011.wav                0x880    0.20    2.5        1.0
  82. boast               inxh1015.wav                0x880    0.20    2.5        1.0
  83.  
  84. flee                inxh1006.wav                0x880    0.20    2.5        1.0
  85. #flee                inxh1008.wav                0x880    0.20    2.5        1.0
  86. flee                inxh1010.wav                0x880    0.20    2.5        1.0
  87. flee                inxh1012.wav                0x880    0.20    2.5        1.0
  88.  
  89. victory                inxh1016.wav                0x880    0.20    2.5        1.0
  90.  
  91. reserved1            fol_bodyfall_flung.wav        0x880    0.20    1.5        1.0
  92. reserved2            fol_bodyfall_blown.wav        0x880    0.20    1.5        1.0
  93. reserved3            fol_bodyfall_fall.wav        0x880    0.20    1.5        1.0
  94.  
  95. reserved8            inxh1019.wav                0x880    0.20    2.5        1.0        # Berserk yell
  96.